So here it is: the first teaser screen of incoboto.
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I'm trying something completely different, combining physics programming, my interest in generated content, cute-yet-unsettling moods and ambient music.
Game-play is really simple to control but has a lot of complex and chaotic repercussions.
I'm also going to be exploring the space between software-toys and games. Hopefully people will have fun with this even if they don't 'win'.
I'm also going to try and maintain a 'there are no bad things, only less-good things'. It'll be a challenge, but that's part of the fun.